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Squad Seven 2

SQUAD SEVEN 2 - THE SPECTRES OF IMHOTEK is a second version of strong SQUAD SEVEN, to experience other even more intense adventures in another universe, with other events, other graphics and another soundtrack... And it's FREE!

Number of players
2 to 4 players
From 7 years
Less than 30 minutes
Roberto Fraga
David Boniffacy


This adventure takes place in the great desert of North Sudan. The Squads explore the ruins of a mysterious temple buried under the sands to find fabulous treasures, but also, something else ... perhaps proof that we are not alone in the universe and that they may be already among us. Hints are hidden on the maps of the game ... But the temple, or rather the base, is very unstable and threatens to collapse on your teammates. In addition, terrible sandstorms will hamper your progress.

You will also find that the creatures who built and / or used this base / temple have left strange mutants, the results of their experiments, to stray into the dark galleries. As the dangers are here, infinitely greater than those encountered during your first adventure in the Amazon jungle, you will have to collaborate with your adversaries (otherwise you will all be decimated), but, at certain times only ...

Your mission is to lead a team of seven handpicked adventurers to collect as many of these treasures as possible. Your Squad arrives close to your objective, after crossing the desert in a truck, to explore inside and outside the Temple as quickly as possible, before the trucks restart to evacuate any survivors.

SQUAD SEVEN 2 - LES SPECTRES D’IMHOTEK was developed by Fragames (that is, by myself!) And illustrated by Bony. The good news is, it's completely free. If you feel the courage to print and manufacture it, the files are available for download (So you will have to contact me!).

Game pictures

Game videos

How did I create the game?

SQUAD SEVEN 2 - THE SPECTRES OF IMHOTEK is the second version of SQUAD SEVEN developed by Fragames and illustrated by Bony. This is a completely free version and all files are available for download.

The creation of SQUAD SEVEN was a long and thrilling adventure.

I always wanted to create games that provided an intense and original experience. The first idea was to use a sound track to give the tempo of the game.

I am a huge fan of brasilian music and in 1992 I created CARNIVAL, a game with a sound track. The idea of the game was to gather musicians, dancers, drummers to open a school of samba. It was a board game and it was the first step towards SQUAD SEVEN.

As years went by, I tried many themes (Mission Impossible, Barcelone olympic games, Disco-Funk…) to eventually create Explorers, a huge boardgame, full of accessories.

Then one day, I made up my mind : I decided to make a card game in the Indiana Jones spirit. I called it INFRAGA JONES and the prototype had a huge success. Thanks to Phlippe des Pallières, I signed a contract with Foxmind and the game came out as SQUAD SEVEN. The game won the Game of the Year award 2004 in France.

It was my second game awarded in France (The first one was DRAGON DELTA in 2001).

A free version of SQUAD SEVEN 2 is available in the downloads section of the site. It’s a more hectic version of the game, and takes place in a temple lost in the sands of north Soudan

SQUAD SEVEN eventually got a new life with IELLO in 2015 under the name PINGO PINGO.